Lock & Quay
Description
The Lock & Quay – Bootle’s only not-for-profit Community Pub!
REAL Ales..…a REAL Fire.…LIVE Music..…Art..…Pub THEATRE..…and GREAT Conversation!
Muddy Boots and paws are always sure of a warm welcome!
FOLLOW US ON TWITTER! https://twitter.co The Lock & Quay – Bootle’s only Micro Brew Pub!
REAL Ales..…a REAL Fire..…LIVE Music..…Art..…Pub THEATRE..…and GREAT Conversation!
Muddy Boots and paws are always sure of a warm welcome!
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facebook.comWhat a wonderful Wednesday! Congratulations to Karl, Meisha and Liam for winning the quiz 🤓 Another Congratulations to Liam for winning Play your cards right ♦️ 🏆 Same time again next week folks😌
Not to be missed!!
Shiny!
Following Sam's Peaceful Piano Time in the afternoon we'll be hosting a belta board game evening. There will be a couple of game aficionado's to help explain the rules of the more unusual games or just to join in with the classics like Monopoly or Cranium. Games list and description below: Settlers of Catan(3-4 players/60 min playtime) - Players assume the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players gain points as their settlements grow; the first to reach a set number of points, typically 10, wins. Exploding Kittens(2-5 players/15 Min playtime) - Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. Bears vs Babies(2-5 Players/15–20 Min playtime) - The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores. Munchkins(3-6 players/60-120 min playtime)- Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon... Code Names (2-8 players/15 min playtime) - In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Chess (2 players/10-30 min playtime) - Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to checkmate the opponent's king by placing it under an inescapable threat of capture. Draughts/Checkers(2 players/5-20 min playtime) - One player has the dark pieces; the other has the light pieces. Players alternate turns. A player may not move an opponent's piece. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it. Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory in most official rules, although some rule variations make capturing optional when presented.[5] In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game. Connect Four(2 players/5 min playtime) - The aim of the game is to connect four of your checkers in a row while preventing your opponent from doing the same. Monopoly(2-8 players/60-120 min playtime) - Monopoly is a board game where players roll two six-sided dice to move around the game-board buying and trading properties, and develop them with houses and hotels. Players collect rent from their opponents, with the goal being to drive them into bankruptcy. Money can also be gained or lost through Chance and Community Chest cards, and tax squares; players can end up in jail, which they cannot move from until they have met one of several conditions. FREE ENTRY
Our Open Mic Night's are now TWICE A MONTH! So welcome to our bi-monthly Open Mic Night! Open Microphone Open Door Open Fire Open Bar....just kidding... A plethora of instruments are available for your tinkling. We even have an in house multi instrumentalist if you don't feel like playing on your own. Bring you bongos and your banjo's.
It's that time of the week when you need to stretch your brain muscles. It's QUIZ NIGHT! £1 per person and multiple rounds of questions including pictures and music. Winner takes the pot. Once we've put our brains through their paces we'll stop the thinking and leave the rest up to chance in a game of Higher or Lower.
Sam still being boss....there’s a theme here...
Our Sam’s a boss drummer! And a boss pianist, Sam’s just boss! Be like Sam Be boss 🤣
Open Mic night 🎤
Well that was tasty! New to The Lock & Quay is London Greed. A fantastic brew for a sunny day. Open Mic TONIGHT!